In conjunction with a larger design project, this experimental video reimagines a tangible balletic performance as an ephemeral mosaic of angle, motion, light, and water. Designed as an element of a virtual ‘three-ring circus,’ this water ballet challenges conventions of architectural space, inhabiting a new type of space which both borrows from and is free of tradition; which combines form and formlessness; which allows the beauty and complexity of joy to meet, move, and mesmerize.
In the course of designing the concept for a virtual, waterborne circus that would use light to engage and celebrate the surrounding cityscape, this study examined the potential projection of light arrays onto structures located along the waterfront. The project was intended to expand the notion of performance space, bring joy to a broad audience, renew our relationship with water, and proclaim new possibilities for the degraded urban fabric.
This concept for a flat-packed modular display system won the RISD Interior Architecture 2nd Life Design Competition. It was then adapted by an implementation team for use in the first-year graduate student curriculum. Designed for RISD’s upcycling center, the module transforms into multiple configurations and reflects how products at 2nd Life move — they wrap, stretch, unfold, and roll. With dimensions based on the size of a garbage bin, it emphasizes the revaluation of discarded objects. The module’s compartments and the display configuration’s rotating U shapes also mirror the 2nd Life ethos, providing an opportunity for 2nd Life users to “hunt” for the hidden.
This project emphasizes adaptive reuse strategies in the context of the urban fabric of historic Rhode Island with the design of a Community Chess Club. As a visual representation of qualitative research, each of four diagrams explores an aspect of chess: Mind Games includes quotes from grandmasters, approaches to the game, and tactical terms; Architecture of War draws connections between chess tactics (intimidation, isolation, posturing, stalking, imprisonment, mimesis, and humiliation) and the architecture of prison and totalitarian regimes; Kasparov/Deep Blue is an analysis of the legendary fifth game in which Kasparov beat the computer; The Sound of War offers a variation on musical notation, translating chess abstractions into a set of sound-based rules. The diagrams are the bridge between chess and architecture.
Burdened by a massive, underutilized collection located in a remote industrial park, Johnson and Wales sought concepts for a satellite building in downtown Providence that would make its Culinary Arts Museum more visible and accessible. This design drew inspiration from the museum’s collection of chocolate molds, playing on the idea of inside and outside spaces. Highlights of this cohesive concept include double-sided, nesting display cases and a flexible gallery space, with an emphasis on modularity and movability.
Public art can transform and uplift degraded urban spaces – can this approach be applied to industrial waterfronts? ‘The Night Circus’ is a design thesis that imagines a barge-based virtual circus that celebrates the legacy of the Northeast’s port cities while injecting joy into the lives of an exhausted populace. By combining cutting-edge technology and traditional arts, ‘The Night Circus’—which was sponsored by a participating municipality for entry in the Bloomberg Public Art Challenge—offered a new type of spectacle.
An exploration of minimal surface geometry in order to formulate a design concept for an architectural envelope. This study resulted in identifying moveable arcs spanning 250 feet. These arcs, put into practice, would be symbolic of a traditional circus Big Top and would be a buoyant, anti-gravitational feature that lends color, playfulness, and kinetics to the spectacle.